I received my play-test copy of the New D&D rules yesterday and have intensively skimmed through the entire packet.
Overall, there is a lot to like in there and I feel, given the many tough choices and pitfalls in their path, it displays that they have had clever and conscientious minds at work.
Despite the limited nature of the packet, I think I see several core mechanical design choices that I am really really digging.
That said, there are still some things which trouble me. Many of these things are not fully described in the play-test packet - I do take heart that a few of the core things I was most worried about (before seeing any of the rules at all) were handled very well in the play-test packet.
I'm keeping a journal of things I like, don't like, and things which just puzzle me for now. Sadly I can't share any of this yet, but I can tell you that amongst the elements I dislike, I have included "Tordek".
Screw that guy.